AI Insights · Timothy · March 2025
Top Boxing Games in Serbia: Q1 2025 Performance
Explore the Q1 2025 performance of top boxing games in Serbia, with insights on downloads and revenue trends from Sensor Tower.
In the first quarter of 2025, the performance of top boxing games on a unified platform in Serbia showcased varied trends in downloads and revenue. Here's a closer look at the key players:
I, The One - Fighting Games from Azur Interactive Games Limited saw a notable revenue peak of approximately $41 in the first week of February. The game maintained a steady download rate, with numbers fluctuating between 840 and 1510 throughout the quarter.
Real Boxing 2, developed by Vivid Games S.A., experienced weekly revenue highs of around $55 in early January and $52 in early March. Downloads gradually decreased from 1583 to 647 by the end of March.
Arm Wrestling Master by GOODROID, Inc. maintained a consistent download trend, ranging from 390 to 861 downloads weekly.
Boss Fight. from BoomBit, Inc. showed a significant increase in downloads, peaking at 689 in the second week of March, while revenue remained minimal, reaching a maximum of $8 in mid-January.
WWE Mayhem by Reliance Games recorded modest revenue, peaking at $15 in mid-January, with downloads gradually declining from 525 to 163 over the quarter.
These insights are derived from Sensor Tower's data, offering a comprehensive view of the boxing game landscape in Serbia for Q1 2025. For more detailed insights, visit Sensor Tower's platform.