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AI Insights · Timothy · March 2025

Top Boxing Games in Serbia: Q1 2025 Performance

Explore the Q1 2025 performance of top boxing games in Serbia, with insights on downloads and revenue trends from Sensor Tower.

Top Boxing Games in Serbia: Q1 2025 Performance

In the first quarter of 2025, the performance of top boxing games on a unified platform in Serbia showcased varied trends in downloads and revenue. Here's a closer look at the key players:

I, The One - Fighting Games from Azur Interactive Games Limited saw a notable revenue peak of approximately $41 in the first week of February. The game maintained a steady download rate, with numbers fluctuating between 840 and 1510 throughout the quarter.

Real Boxing 2, developed by Vivid Games S.A., experienced weekly revenue highs of around $55 in early January and $52 in early March. Downloads gradually decreased from 1583 to 647 by the end of March.

Arm Wrestling Master by GOODROID, Inc. maintained a consistent download trend, ranging from 390 to 861 downloads weekly.

Boss Fight. from BoomBit, Inc. showed a significant increase in downloads, peaking at 689 in the second week of March, while revenue remained minimal, reaching a maximum of $8 in mid-January.

WWE Mayhem by Reliance Games recorded modest revenue, peaking at $15 in mid-January, with downloads gradually declining from 525 to 163 over the quarter.

These insights are derived from Sensor Tower's data, offering a comprehensive view of the boxing game landscape in Serbia for Q1 2025. For more detailed insights, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2025